I love the smell of UnrealEd crashing in the morning. – tarquin

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  • {{classbox| [[Legacy:UT|UT]] : [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> Texture (Package: Engine)}} * [[Legacy:Surface Flags (UT)|Surface Flags (UT)]]
    1 KB (198 words) - 18:14, 3 January 2006
  • 6 KB (750 words) - 10:10, 17 May 2008

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  • * [[Legacy:Texture (UT)|Texture (UT)]] * [[Legacy:Texture Package (UT)|Texture Package (UT)]]
    4 KB (652 words) - 15:03, 19 April 2015
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Bitmap (Package: Engine)}} The base class for [[Legacy:Texture (UT)|Texture (UT)]].
    1 KB (176 words) - 11:36, 13 May 2003
  • ...tter than adding a small box containing sky [[Legacy:Texture (UT)|Texture (UT)]]s just outside of each individual window. * Add a [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo|ZoneInfo]] >> [[Legacy:SkyZoneInfo|SkyZoneInfo]] ac
    9 KB (1,558 words) - 11:52, 2 March 2016
  • ...tch, including [[Legacy:Teleporter|teleporter]]s, [[Legacy:Making Liquids (UT)|liquid]]s, [[Legacy:Making Lifts|lifts]], [[Legacy:SkyBox|SkyBox]]es, [[Le I assume you have at least briefly played UT, know how to operate a PC, and know what cheese is. :-)
    23 KB (3,878 words) - 20:14, 16 July 2014
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> ClientScriptedTexture (Package: BotPack)}} ...to draw dynamic content on [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]]s.
    1 KB (159 words) - 12:01, 16 February 2008
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Canvas (Package: Engine)}} ...'''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture (UT)|texture]]s and [[Legacy:Mesh|mesh]]es on the local player's screen. Canvas
    8 KB (1,317 words) - 19:38, 4 November 2015
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Decal (Package: Engine)}} ; [[Legacy:Texture (UT)|Texture (UT)]] AttachDecal(float TraceDistance, optional vector DecalDir) [simulated na
    1 KB (179 words) - 09:31, 11 January 2005
  • ...erent resources in addition to geometry and [[Legacy:Texture (UT)|Texture (UT)]]s. That includes UnrealScript code. Rather than including a bunch of sm '''Wormbo:''' Music package? You're talking about UT, right? Blank screen problem in UEd is described on [[Legacy:UnrealEd Viewp
    12 KB (2,037 words) - 17:26, 20 September 2007
  • ...kup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup (UT)|TournamentPickup (UT)]] >> PickupPlus (Package: [[Legacy:EnhancedItems|EnhancedItems]])}} ; [[Legacy:Pawn (UT)|Pawn (UT)]] PawnOwner : The pawn owning this item.
    8 KB (1,136 words) - 15:11, 12 February 2008
  • ...bject (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> FractalTexture (Package: Fire)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (112 words) - 18:24, 17 December 2005
  • ...bject (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> FireTexture (Package: Fir [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    9 KB (1,276 words) - 16:33, 17 January 2005
  • ...bject (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> IceTexture (Package: Fire [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    3 KB (334 words) - 14:14, 16 December 2005
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> LevelInfo (Package: Engine)}} ...ut the zones in the map that don't have a [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]].
    6 KB (916 words) - 15:26, 28 March 2022
  • ...ctor (e.g. another player) and Reticle is a [[Legacy:Texture (UT)|Texture (UT)]] which will be drawn with its center at the target's location. It will on ...apToHUD function can be used to create UT2003's WorldToScreen function for UT. (In case you prefer using that.)
    11 KB (1,487 words) - 05:23, 20 January 2008
  • {{classbox| [[Legacy:UT|UT]] :: Object (Package: Core)}} ...Legacy:Actor (UT)|Actor (UT)]] (basically everything you can see in Unreal/UT levels).
    6 KB (732 words) - 20:45, 10 February 2004
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Event List}} ; ClientHearSound ([[Legacy:Actor (UT)|Actor (UT)]] Actor, int Id, sound S, vector SoundLocation, vector Parameters) [native
    5 KB (687 words) - 08:13, 2 September 2007
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] – Graphics and Animation Functions}} ...ct level while ensuring that the way the computer controlled creatures (in UT Bots) appear is consistent. In general the animation functions fall into t
    4 KB (543 words) - 17:21, 10 July 2003
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> RelicInventory}} The Relic mutators are included in the first [[Legacy:UT|UT]] Bonuspack and consequently also in the GOTY edition.
    1 KB (179 words) - 09:09, 18 January 2008
  • ...of flat plane that makes up the 3D world. A [[Legacy:Texture (UT)|Texture (UT)]] is the image that's assigned to a surface. The [[Legacy:Surface Properti
    4 KB (662 words) - 11:12, 29 December 2007
  • ...lick. The term is sometimes confused with a [[Legacy:Texture (UT)|Texture (UT)]], which is the image applied to a surface. ...Surface Properties window]] and [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] for the settings that can be applied to surfaces in UnrealEd.
    556 B (90 words) - 09:51, 11 January 2005

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